Draw a hand turkey was last week's contest at the Cleveland Drink And Draw Social Club. It took me a few days to finish mine off, because I've clearly got no idea what a turkey looks like, or even how it's spelled.
Saturday, November 30, 2013
Wednesday, November 27, 2013
Painting In Progress
Working on a new painting, something a bit more experimental then usual. This is one, like many, that I started without a clear vision for the final piece. I like working this way, it's a totally a paint-by-gut-feeling sorta process. Hopefully it'll turn out well, fingers crossed!
This composition is actually square, but the whole thing wouldn't fit on my scanner (hence the blurry image). So far, this has markers, colored pencil, gesso and watercolor on it. More to come.
This composition is actually square, but the whole thing wouldn't fit on my scanner (hence the blurry image). So far, this has markers, colored pencil, gesso and watercolor on it. More to come.
Hope all of you out there have a wonderful Thanksgiving or (like in my case) THANKSGIVAKKUH: the best holiday of all time!
Can't wait to stuff my turkeys with latkes.
Tuesday, November 26, 2013
Ben Ushers In The Winds Of Change
Inspired by Jim's post last week detailing his process, I thought I would show that (despite my missing last week) I've been kind of busy. As I've posted in the past, I have a little superhero/video game project that I work on in my spare time. Its fun because it lets me stretch my muscles and work on animation, digital painting, and a brand of problem solving that I don't normally get to do.
Well, I've had a rush of motivation as of late and started roughing out the character animations for the player's character. I've done some in the past, but nothing too intensive. A run cycle that's a few years old now, a jump animation, idle animation, and some flying. Nothing too terrible, but the difficult work was coming shortly.
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Rough Lift Animation (objects from the ground) |
It was while I was working on new flight poses, that the lingering doubts about my character's design began to swell up. I originally drew him 3 years ago. I've evolved quite a bit from the artist I was and the older style wasn't working as well for me. First of all, while his stocky build was working for strength, it didn't play as well when he was flying. Particularly when he was tipped on his side with his stubby legs looking ridiculous. All of that was annoying, but the worst of it was that I would immediately get comparisons to Superman. It didn't used to bother me, but not it does... a lot.
My first instinct was to add gauntlets and a hair color change. I figured that way I could keep my existing animation and just add these extra assets on top of it.
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Test Thumbnail Gestures with Arm Gauntlets |
It was then that I started to ask myself what I would do different if I could start over. I'm a better artist now and I'm much more familiar with the software. What were some of the older ideas that I had dis-guarded? Well, one of them was my idea to have the characters light and shadow be effected in real time by the direction they were facing. I would make normal maps (mainly used for CG graphics) and use them to give the effect of the shadow falling either on the front or back of the character depending on which direction they were facing.
Below Right: Original art no longer containing shadows or highlights.
Now I can direct the light in a level and have it affect the characters. I've never seen that in a game and am excited about it. If you are sitting at a computer, you can actually test the effect not. The yellow box represents the light and will follow your mouse. Go here to try the effect out.
So I've committed to redesigning my player art slightly. I plan on tweaking the costume, changing the colors, and adjusting the proportions. I don't have to redo everything as the cape animations can be reused. Below is a potential redesign idea.
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Potential Redesign |
I'm keeping my fingers crossed that everything works out in the end and am excited about this new direction. I'll post more when I have it.
-Ben
www.NeedYourDisease.com
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Original Sketch for Cover Art |
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First pass at Gauntlet design. Might lose ridges. Pretty sure they won't show up when the art is shrunk anyways. |
Labels:
animation,
Ben,
ben hale,
superheroes,
video games
Monday, November 25, 2013
(hand) Jive Turkey!
Got busy getting ready for Thanksgiving and nearly forgot my Monday post! Remembered last weeks' Drink and Draw Social Club Cleveland (which is awesome, you should go, find us on Facebook), and threw down this sketch! That night I didn't have paper large enough for my hand for this challenge, plus was deep in conversations about proton packs so I thought I would make up for it tonight! Turns out, it's still pretty fun to draw a hand turkey, you should try.
A very happy Thanksgiving to all! Safe travels for all traveling around the holiday and to my Jewish pals enjoy the epicness that is, Thanksgivukkah!!!!
Thursday, November 21, 2013
Tim's figure Drawing Thursday Post
Here are a few quick sketches from a figure drawing in Akron last night. All of these were drawn in Black Ball point pen in my sketchbook, all them between 5-20 minutes.
-Tim
Monday, November 18, 2013
If You've Got The Digital Time, We've Got The Beer
Ever since I quit drinking, I've been drawing a lot of things getting drunk. I dunno if there's any correlation, but let's not get into why I draw so many half naked ladies.
This is not the world
Once upon a time I wrote and illustrated a tiny book.
A three inch tall sketchbook to be precise. As part of the Art House Co-Op's ongoing The Sketchbook Project I was one of many Artists from all over the world who tackled the topic "How do you save the world?" My lil' book made it to the show in Atlanta and is now in a private collection but in the spirit of the season I thought I might share an overview.
Where do you even start to save the world? By defining what the heck the world is anyway. I consulted Merriam Webster.
So that's huge. After a few pages of exploring how vast that is I decided it was far too big for such a small book so back to the dictionary I went.
This proved WAY more manageable. If the world is people, how do you go about saving the world? Learn from history of course! Some have had the best of intentions but their actions proved excessive, even destructive. I.E. Old Moldery himself, John Brown.
Some chose more more peaceful methods and by doing so STILL influence productive change.
I love history and I could have gone down this path for quite some time but alas I was running out of pages in my tiny book so I was forced to come to my point.
Wednesday, November 13, 2013
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